I know! But these things really bother me. I am nitpicking on a game because of the lamp models in the game. Notice the wall lamps in picture above? They look immensely pretty, but when searched online about Victorian decoration and how lamps look liked during the Victorian period, some looked similar, but the movement that was known for using floral motifs everywhere was Art Nouveau… I recognized these paintings some of which I knew the story behind them and that broke every symbolism that could be connected to your main character.Īnother thing that bothered me were the visuals of the game, while mostly Victorian, I have the sensation that some of the elements used are Baroque (which is not too far fetch) but other floral elements seem from the 20th century. I know that these paintings (that are repeated many times throughout the house) could be very well a taunting to the artist’s unfinished magnum opus (that is fancy for master piece), however it felt cheap to me. I do not know why these was put in the game rather than creating new artwork to symbolize the artist’s obsession, his fall from grace, his apparent mental illness. The interesting artwork and visuals presented in the artwork for the game and in the trailers was a backdrop filled with paintings that I could recognized and some I had seen in real life. I must say that my hype and my love for Art killed the game for me. I saw the game getting released and waited, anxiously, for a sale to finally buy it and try it. The game described itself as the story about a mad painter from the Romantic movement, from around the 19th century, a dive into the mind of an artist and of one of my favorite Art movements which included people like Edgar Allan Poe and Delacroix. I already knew the game from its Early Access on Steam (although I never bought it) and I had been following the game for quite a while. I remember that when the game got finished and released on PS4, a radio personality from my country was boasting on how she thought the game was so interesting and scary and I got pretty hyped. Layers of Fear falls in the category of games that I heard a lot of. As a fan of horror games, I am always sad when something is not as good as their potential lets on and when something is just outright bad. That is actually something that disappoints me quite a lot. I first saw this happening with the games based on the popular creepypasta Slenderman, but I have also seen it with a couple RPG Maker games like Misao or Mad Father. No matter how bad or none scary the game is, there is always someone telling you (or telling the internet) how scary that game is and how much they scream and jumped at it. I can't emphasis the word exact enough here.Sometimes people love to boast about a certain game and how good it is and I find that happening often with horror games. This literally includes looking at the same walls, spending the same time in rooms, spending same time looking at objects etc. You need to do every single thing done exactly as it is done in the video to increase your chance of receiving this ending. While you shouldn't have too much issue seeing this ending, you may use the video below to help. The Finishing Touch achievement has been reported to only unlock after seeing this ending. In other words, they will most likely stop and smell the roses, pick up a lot of items, and possibly die once or twice. I gather that the vast majority of people received the wife ending as their first ending because they aren't necessarily aware of the different endings and thus they don't play with this in mind. This is confirmed to be the neutral (loop) ending and is achieved for gaining a neutral number of points in relation to the other two endings. In my experience, collecting perishable collectibles does not impact on the ending.Įnding 2: Wife ending (AKA neutral ending): While you shouldn't have too much issue seeing this ending, you may use the video below to help.Possibly achieved for going below the neutral ending. Interacting with only story related items OR items relating to your selfish personality (crooked glasses is an example) Follow rats whenever possible and stare at the disappearing rats. Ignoring your family and focusing on your paintings. This is achieved for essentially being selfish throughout the game. The number of points you get will determine your ending.Įnding 1: Self-portrait ending (AKA the selfish ending): For every good/bad thing you do in relation to the endings, you receive or lose a "point". The endings are confirmed to work on a point system. *** Spoiler - click to reveal *** Your portrait will be of your wife and child.
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